Both he and his nephew Aicantar, can be found here, leading an excavation e… Bothela's Discreet Delivery: Deliver the Stallion's Potion to Raerek or Reburrus. Outside of the Jarl's bedroom is a small stream. It is possible to jump up to the platform from the stairs to the right and from the second overhang. Still have questions? Characters with strong poison resistance will have little trouble crossing here, but will still slowly take damage, even at 100% resistance. The western side of the first room is the food preparation area. 2 comments Pages 1 ; Forum thread; bacetrica. A: You can see the Quest from your map. To the right of the door is a small table, behind which is an inactive Dwemer centurion. Just below the throne is a stone chair for the Steward, while the housecarl stands on the other side of the room. Much like the city itself, the keep is built upon the ruins of an ancient Dwemer city of Nchuand-Zel; relics of their machinery and automatons can be seen throughout. Ondolemar spends the night here with his bodyguards, eating and sitting at the tables. To the left is a compact area containing, in order from the left, a set of shelves, a dresser, an arcane enchanter, an alchemy lab, and two more shelves, all around a medium-sized stone table. To the right is a set of stairs leading up to an overhang at the same level as the platform. Please fill out this App to be evaluated to join the town. Strangely, the flame spouts are situated above head height, meaning you can walk under them. Up the steps by the dresser is the Jarl's bed and a table. To the extreme left, past a Dwemer construction, is Markarth's Hall of the Dead. Source(s): start fable 3 understone quest: https://shortly.im/c0kZS. The museum is centered around an inactive dwarven centurion. All the living guards from here are wizard's guards and they wear a full set of Steel or Steel Plate Armor, which makes them tough to handle as a group. First, there is a stone bench followed by a table with a single seat by the western wall; opposite the table is another table with two seats, and behind the pillar by the two-seat table is a Juniper tree. Outside this section is an adept-locked display case containing three Falmer-related books. Understone Keep is an ancient Dwarven keep built into the mountainside, used as a palace by the Jarl of Markarth. This full size region contains new houses and stalls to own, new creatures to fight and a major mystery to solve. ?, and, my video and audio drivers are properly "updated" already, please help me today. Most of Understone Keep will respawn after 10 days. After fighting through hordes of enemies the Hero discovers that Montague Humes has been dead for a long time, due to his fully decayed skeleton. Dragging a guard's body onto a plate is an easy way to turn off the gas. The river flowing through the middle of the area is the one from the Jarl's quarters, and is the same river that flows through the center of Markarth. Through the arch and immediately to the left is another plate, then a skeleton by the final plate to the right. Thalmor Soldiers also inhabit this room, and they never clash. DLC F.A.Q. Some people solved this problem by disabling their mods, or by entering the connected cell Markarth Hall of the Dead and then using coc markarthunderstonekeep (I couldn't enter hall of the dead either; it crashed to desktop too). The door can only be unlocked by the guard, and will always happen as a scripted event. This Quest can also be seen from your map. Deliver Spiced Beef to V… I'm currently on the Stormcloak quest to get the loyalty of the Jarl's aide or whatever in Understone Keep, and of course, this bug causes a CTD whenever I try to enter. There is a small table with a single chair, and the raised section holds a dresser and Anton's bed. The Book of Love: Help the Temple of Maraspread the cause of love throughout Skyrim. I'm running some mods but I can't figure out what would cause the game to crash. At the end of the corridor is a room with a raised platform. It is possible to "ride" the waterfall down to ground-level, or with a bit of luck, drop down to the deep section of the water below. No problems anywhere else in the game. Behind the pulpit is another locked door. To fix this, reload a previous save and commit a minor crime, such as punching a Markarth guard, then clear the bounty using the usual methods. The corridor is fairly long with two sets of alcoves, and in between each section there is a static spinning blade trap (a total of three). You can, however, jump down from the narrow waterfall path below Calcelmo's Tower to the city proper and fast-travel from there. Primary Quests—quests that largely take place in the keep, Secondary Quests—quests where only a portion takes place in the keep. The sole remaining functional community in the Mojave, it serves as a safe haven and trading post for the Survivoras they attempt to escape. There is an inactive dwarven sphere on display, along with an assortment of construction items and an expert-locked display case containing an enchanted dwarven sword. There are three display cases—one apprentice-locked and two adept-locked—containing a sword, a war axe, a bow, arrows, a shield, and a club, all of which are Falmer made. Mods can cause Understone Keep to crash on entrance and exit and The Hall of The Dead is really the only way to pass in and out of there without triggering the sensitive CTD moments. Can't Enter the Understone Keep in Markarth... » Wed May 30, 2012 11:30 am I just got the quest for blackmail the suspected Talos Worshiper in Markarth Understone Keep, but when I try to enter the Understone Keep in Markarth the game freezes and randomly crashes to the Steam client screen, please help, please reply today. Aicantar's room contains a bed, an end table, a cupboard, and a fair amount of food. The Jarl's Quarters are quite large and opulent, and the doors are secured with an adept lock. The kitchen is where the master chef Anton Virane prepares meals for the residents of the Keep, with help from his two assistants, Rondach and Voada. The western room is the Steward's, and contains a bed, a dresser, a small table with two chairs, a cooking pot, and an end table. From the throne room, the blacksmith's workshop is north, the general quarters and war room are northwest, the kitchen is south, and the Jarl's quarters are southwest. There is a stone shelf straight ahead that holds a few broken Dwemer items. You will find a couple of skeletons of unsuccessful jumpers in the water at the base of the waterfall. On the single-seat table between the throne room and the blacksmith's workshop, there is a copy of the Alteration skill book Daughter of the Niben. Montague Humes had his voice recorded and the citizens had to follow his orders. Even coc-ing into the place just nets me an instant CTD. Once upon a time a dwarven fortress, it is now the seat of the Jarl of Markarth, Igmund. There is a hefty number of Dwemer items, charcoal, and rolls of paper lying on and around everything else in the room. Understone Keep is a Location in Elder Scrolls V Skyrim. The bed belongs to Legate Emmanuel Admand. By the next pillar is a loaded but inactive Dwemer ballista, and by the wall a broken spinning blade trap is on display. When the guards appear they will talk for a moment and then split up to look for you. When I go through the entrance to the main chamber, guarded by two Markarth Guards, the guards attack me and it adds bounty to the reach. The first room is centered around a table on a raised section of the floor. Coated in Blood: Bring a Daedra heart to Moth gro-Bagol. The large room is a mess, with mixed Dwemer items lying on the floor all around the room. The Excavation Base sits at the entrance to an excavation site aimed at unearthing the history and any secrets of Nchuand-Zel, a cavernous Dwemer castle carved deep into the mountain. The outer wall displays a working example of a dwemer mechanism. There is an assortment of food items on the table, and some gold and a leveled necklace can be found on top of the dresser on the other side of the table. The Hall of the Dead also has a door to the Keep, though it has its own separate entrance as well. To fix this bug, draw a weapon and damage your follower until they leave your service. The northern room belongs to the current Jarl's Housecarl. To the north of the L-shaped table is the barred door, while the door to the east leads to Markarth Wizards' Balcony. Primary Quests—quests that largely take place in the keep 1. Moving around the room to the right, there is an inactive dwarven spider on display, with nine dwemer cogs around the base. StkSoulSound leads the town. Buy Dwarven artifact: Bring your newly-obtained Dwarven artifact to Calcelmo in Markarth. It is located in Bowerstone Industrial and is called "The Voice" Q: Where is The Shooting Range? If the rival Stormcloaks take control of the city, Thongvor Silver-Blood will be installed as Jarl, and he will employ Reburrus Quintilius as his Steward and Yngvar the Singer as his Housecarl. The traps do reset, and can be used on the wizards' guard that comes through the first locked door. Both doors have an adept lock, and a guard patrols from here to the war room. There are two guards at the entrance to the palace, and another at the top of the stairs to the right who will tell you that the museum if off-limits unless Calcelmo grants you access. The hard-working, cynical population of 14.828 billion Mesharans are ruled by a mostly-benevolent dictator, who grants the populace the freedom to live their own lives but watches carefully for anyone to slip up. Contributions to Fextralife Wikis are licensed under a. Assorted Dwemer metal pieces near the Nchuand-Zel Excavation Site entrance where Calcelmo is located. To the west of the stairs is a Juniper tree, and there is a stone bench around the small Dwemer structure to the east. The Spider Control Rod can be found on the table in the first room to the left of the entrance. There is an end table at the foot of the bed, on top of which is a copy of the Conjuration skill book The Warrior's Charge, and underneath is a copy of the Key to Markarth Keep. More images View more from uploader. The workshop is maintained by Moth gro-Bagol, who serves as the Jarl's personal smith, and despite serving in the Legion will retain his position even if the Stormcloaks gain control. They also sleep in this area, though thankfully not where the food is prepared. 2. Ondolemar paces along the top of the stairs with two Thalmor Soldiers during the day, in an attempt to influence proceedings when the Jarl holds court. Next, there are some Dwemer shelves and a Dwemer dresser, all containing household items. It’s also common to love a color at the store only to find it doesn’t look right when you put it on. The dining room to the left has four tables, each with two seats, placed by the faces of a square pillar. There is a room to the south with an expert-locked gate. There are no items to be found anywhere else in this area. Because of that I can't finish the thieves guild quest. Clearing out the museum beforehand has no effect, since the guards respawn. I have tried console commands (~kill, ~disable), to … Both wizards' guards carry a copy of Calcelmo's Laboratory Key, while another appears on the table beside Calcelmo's bed. The workshop is dominated by the forge, which is situated in the middle of the room. To the left at the top of the stairs is a corridor guarded by two wizards' guards, who are discussing previous malfunctions of the mechanisms in the corridor. Unders… Through the door is the raised platform with the tablet inscribed in Falmer and Dwemer. Image information. This is where Thongvor Silver-Blood goes, and stays, after harassing Brother Verulus about the closure of the Hall of the Dead when you first enter. The UESPWiki – Your source for The Elder Scrolls since 1995, https://en.uesp.net/w/index.php?title=Skyrim:Understone_Keep&oldid=2179333, Skyrim Houses Redesign Pages Needing Checking. The surface is unsa… Everything that follows is described as when the quest is active, as this is the first time you will be able to access the areas. The two beds are used by Moth's sister Ghorza gra-Bagol, who runs the public smithy for Markarth, and her assistant Tacitus Sallustius. Just to the left of the door to the north is an expert-locked Dwemer chest. The lock on the second door is changed to a master lock. In the halls that bind these ancient ruins together you will find an abundance of urns and chests and coffers that are ready to be looted. This page was last modified on 4 July 2020, at 10:04. To the north, before entering the corridor, is a pressure plate which activates the vents which drain the gas. Join Yahoo Answers and get … The second overhang has only a smattering of Dwemer items. They will then leave the Laboratory on their own volition. Two inactive dwarven centurions stand in alcoves on either side of the entrance, and two inactive dwarven spheres flank the stairs. The table is a large square one, with two chairs and some food, and there are two inactive Dwemer spheres opposite the entrance. (radiant) 4. The pillar to the right also has a Dwemer Museum Key on it. Aicantar and up to three guards can be found in this room. The Archemperor of The Understone Keep is a gargantuan, orderly nation, notable for its complete lack of prisons and state-planned economy. It's like the problem is just forgotten because not everyone gets it. I don't have any of those. Q: … The Mournful Throne is the throne on which the Jarl of Markarth sits. The eastern part of the room is Anton's. Otherwise choose your moment to activate the valve to decimate the guards, and move quickly to prevent Aicantar leaving. Around the pedestal are twelve expert-locked display cases containing one of each type of Dwarven weapon, including an extra sword, some arrows, the dwarven sphere centurion arrow, and also some pieces of Dwarven armor, including a set of boots, a pair of gauntlets, two helmets, and two shields. There are a number of keys to be found; two notable keys are the one the museum guard has, and the one near Calcelmo. There is a bow on the table with a keg, and the other table holds a helmet, a shield, and a Key to Markarth Keep. Past the shelf is an adept-locked display case with two dwarven ingots. Back by the entrance to the museum are two adept-locked display cases and three unlocked display cases on the shelves. Straight ahead of the same entrance to the living quarters is a set of stairs; there is a potion on a shelf to the right, and the entrance to the war room on the left. Take an immediate left at a door instead of taking the long path right. The first cupboard on the right holds a random potion and the book Lost Legends. Trying to cross in a single movement usually results in death, but there is a trick to crossing. Through the door there is a pillar with a stone table by each face. The poisonous gas is quite deadly, though luckily not flammable. There is a long table with a single chair, a wardrobe, an end table, and a bed. Through the double doors is the section that was barred before. Calcelmo's room is actually two rooms, with a short L-shaped corridor leading to it from the pulpit area. At the far end of the caged section is a valve that activates a Dwemer ballista, which is aimed directly in front of the valve. If you edge around the pillar you will find a hidden stash of items: a chest, three coin purses, and a display case holding one gold ingot and two dwarven ingots. Some of the items within the chests will be labeled as stolen. There is also, clockwise from the door, a workbench, a tanning rack, a training dummy, a grindstone, an armory table, a display rack, Ghorza and Tacitus's beds, and a cupboard. Understone Keep is a small town, located inside a mountain. The current Jarl is Igmund, and he is attended by his Steward Raerek and his Housecarl Faleen. On top of the end table is a copy of the Key to Markarth Keep. Endorsements. There is a cooking pot by the fire, and a leveled potion on the shelf next to the fire. They do not land (even using shout) and I cannot kill them. Check out our understone keep selection for the very best in unique or custom, handmade pieces from our shops. Straight ahead from the door is a T-shaped table with ten rubbings of various Dwemer items, and there are two leveled potions on the other side, in the taller of the two shelves. The room contains a random assortment of Dwemer items, food, and other miscellaneous items, there is also an apprentice-locked Dwemer chest on the second floor. There is a large stone table with a civil war map surrounded by four stone chairs. There is an oil slick running from this room around the rubble to a locked gate. There is a guard at the top of the stairs who will warn you that the museum is off-limits. The Castle Wizard, Calcelmo, has recently uncovered additional chambers. The excavation is headed by Markarth's Court Wizard, Calcelmo, who is an expert on everything Dwemer, and who has also been placed in charge of curating all artifacts extracted from the ruin. The entrance to Nchuand-Zel is an example of the intricacies found in dwemer buildings and ruins, and can be used to see how each path seems to loop around on itself. There is a potion hidden in the rubble at the bottom of the ramps. ), while a shelf on the right contains some Dwemer construction items (levers, plate metal, scrap metal, etc.). On the shelf is an empty Falmer chest, two glowing mushrooms, and a Falmer club. On each side of the main table is another small table with a chair and an end table, as well as a single bed in the middle. 2. On this table there is a copy of the ordinary version of Chimarvamidium, the Enchanting skill book Twin Secrets, and a Dwemer chest. There is a guard that patrols around the benches, sometimes sitting at the table to the left. With the Stendarr's Hammer Creation installed, this is the room where you will find Stendarr's Hammer, lying on a stone display pedestal in the corner. An alcove between the bed and the table contains a shield, which will be replaced by Hrolfdir's Shield if you have retrieved it for the Jarl. Get answers by asking now. Attacking the Thalmor agents will cause Kottir to fight for them. when i tried to load again and exit the museum, crashed again. There is a room to the north that is ostensibly Calcelmo's, which implies the bedroom to the south belongs to Aicantar. Throughout the area is a very large amount of food, particularly concentrated on the shelves and in the larder. Uploaded by noobz0r. To the east of this area is the normal path which leads up a set of stairs to Calcelmo's research area. To give them the slip, drop down to the stairs, now on the left, and continue up the overhang and take one of the catwalks, and drop down to the door. 0 0. 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