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skyrim: hard answers how to sneak past guards

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Stop the blades and go down to the chamber and go east onto the balcony. Exit out onto the Wizard's Balcony and head up the stairs to the right into Calcelmo's Tower. Ignore him, get past him and then Sneak. I just went in and snuck around to the right side while they were talking in the middle of the room. Hi folks. You may fight them if you wish, but you can also simply sneak past them after they split up. Remember to sneak all the time - you aren't welcomed here and the guards will raise an alarm if only they get your trail. Dwemer Museum is a location in The Elder Scrolls V: Skyrim. This is an important quest item for the next quest and the quest fails to load as long as this item is in inventory. In the dialogue option, choose the option to go to jail. Anyone that has ever tried to make a monk mod / character, or any cool unarmed special effects / enchantments, has probably run into an incredibly frustrating quirk of the engine: when you're "unarmed", many of the normal Perks and Enchantments just don't work. All of this is covered on the description page. You just need to sneak past the guards in the first room there with all of the display cases. 0. As you make your way through, beware the hall with the poison gas; your health will drain rapidly until you reach the other side, and it is not possible to prevent the damage with poison resistances, even with items such as Hevnoraak. He was going through his whole line about "crimes against Markarth and her people," when suddenly he stopped mid-sentence and attacked me. Even if he is running towards you, it seems if you can kill him before he starts his formal dialogue, the bounty is not added and you can play on as normal. Calcelmo has proven to be extremely stubborn and refuses to allow me access to his materials regarding the Falmer language. If you want to be completely undetectable in the shadows, invest in more sneak perks, or get a lighting mod that makes dungeons darker (like ELFX Enhancer). That's when it got weird. Ignore him, get past him and then Sneak. 5. It will only buy you a few seconds, but that can help you sneak past where they would see without being fully detected. Enthir will use the rubbing of Calcelmo's tablet to translate Gallus' journal, confirming that Mercer used the Guild's funds and desecrated the Twilight Sepulcher, the secret shrine to Nocturnal that the Nightingales are sworn to protect. New main objective: Speak with Enthir . A guard and a researcher will be in the chamber below. A guard tells you NOT to go beyond into the Museum. Calcelmo's stone rubbing appears on the ground in the College of Winterhold after completing this quest. If the word \"Detected\" appears on the screen, a creature or character can see the Dragonborn, or has just seen them and knows where they are. You have several options on how to proceed: Whatever you chose to do, it's clear you're going to have to break into Calcelmo's laboratory in order to retrieve the Falmer Translation Guide, so head for the Dwemer Museum. From this balcony, you can escape via a shortcut: head out through a narrow pass in the rocks and leap into the waterfall. The only way you will be able to get rid of this bounty is by gaining another bounty in another city and going to jail. A guard tells you NOT to go beyond into the Museum. The sneak system in Skyrim is slightly different from that of previous games. I fast traveled to the Thieves guild, and didn't see her there, I did some searching around online and read that Karliah went back to Snow Veil Sanctum, so I went there and found her stuck behind the door. A possible workaround is to sneak into the room with the guard and use a bow to kill him. Your IP: 94.23.210.200 Stages are not always in order of progress. I finished Hard Answers, and to my dismay, I didn't get the follow-up quest (because I had mercers plans in my inventory probably). Once you commit the crime, a guard will come up to and you tell you that you have commited crimes against Skyrim. Please enable Cookies and reload the page. Upon entering the Dwemer museum again, the quest starts again and you have to copy the inscription on the stone again. Using invisabillty potion helps, but very little becuase when you move past the gurds they will still notice you. When he's not looking, use the key you just stole OR lockpick the door and enter the Museum. • It's also possible to "climb" down from the balcony by looking left and down when you reach the waterfall - there will be a path of sorts where you can make very small drops to multiple rocks (you can use Become Ethereal) to avoid damage with either method). In the tower, follow the hall to the left to find a room with a desk. Suddenly i am having a devil of a time sneaking up on bandits, mages and forsworn. Any text displayed in angle brackets (e.g.. Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done. You don't however need to stay discreet at all costs - killing all the enemies won't affect the mission outcome in any way. That's when it got weird. Even after everything I did for you and Faleen? Sneak forward on the upper walkway. You can now head back to Winterhold to bring the rubbing to Enthir. The museum is located within Understone Keep in Markarth, off to the right of the entrance with one guard standing by the door. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. I recently did a clean install of Skyrim and decided to start modding again, but use MO instead of NMM (man, I'm so glad I switched). You can sneak past them or kill them all. When you pick it up, it's marked as a quest item and you cannot remove it from your inventory. Either of the two guards has the key. It's possible to sneak past all the guards in the lab without any combat, but you can also employ the various traps around the lab to dispatch them quickly. Skyrim Thief Skills - how to max Sneak, Speech, Pickpocket and Lockpicking The best, fastest ways to level 100 in Skyrim's stealth-based Thief skills. Clear out Aringoth's safe 9. There are a lot of random Dwemer artifacts and books in the museum, but most notably, there is a gate on the south side protecting a room containing an Unusual Gem - the gem is located on a table to your right as you enter the first room on the left. Ignore him, get past him and then Sneak. Post Comment. ... if you were unable to convince Calcelmo to you rights with Persuasion, you will have to sneak to the museum and avoid the guards there. Search their bodies once they’re dead and you should find a trapdoor key. Once you've collected the trinket, it can be returned to Delvin Mallory for some leveled gold. Skyrim's Sneak skill allows you to get close to enemies without being detected, allowing your Dragonborn to perform sneak attacks like this Backstab. Improve this answer. Perhaps when my research is complete, I'll feel more comfortable discussing my findings with you. There was no option to pay my own bounty in the dialog options. The Elder Scrolls V: Skyrim is a very big game, and with so much to do, it's easy to accidentally do something you may regret later If there's a spot you can't cross without being seen, fire an arrow away from you and away from where you're going, while undetected-- that will make them pause their routine and investigate the arrow. Once I get into Calcelmo's tower where the stone is located, I try clicking "A" to activate the stone, but nothing happens. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. There are two types of guards in the museum and laboratory: Markarth City guards and Calcelmo's personal guards. With the release of Dawnguard, the Dragonborn can attain the Aetherial Staff, which will allow a Dwarven Spider or Dwarven Sphere to be summoned for 60 seconds. Another way to prevent getting this page in the future is to use Privacy Pass. Cloudflare Ray ID: 61311e14a8204c2b Hard Answers TES V: Skyrim Guide. The hero has a few options here: Sneak and then backstab the Thalmor wizard so hard that one blow downs the wizard; Engage the wizard in a very fast battle. The guards in the lab area accused me of commiting a crime, and I hadn't done anything at all. Another possible solution is to leave and wait for normal store hours and Enthir becoming open for business. I'm sorry, but that's as far as my generosity extends. I've never had to deal with a bounty. There's no way you're bringing the whole thing back to Enthir, so grab a piece of charcoal and paper from the previous room and use them to create a rubbing of the tablet. ". He was going through his whole line about "crimes against Markarth and her people," when suddenly he stopped mid-sentence and attacked me. After entering the building, you should see an information that you need to obtain the key to Aringoth's safe. Skyrim's Sneak skill allows your Dragonborn to slip past enemies undetected, pickpocket to loot valuables, and sneak attack enemies with melee and ranged attacks. Near the exit, you can find the Dwemer Puzzle Cube for The Litany of Larceny quest. He's not happy to be disturbed and no matter what you choose to do, will not be interested in helping you translate the journal - at best, he will grant you access to his museum. Beyond the room is the Falmer Translation Guide, which turns out to be a massive stone tablet. You can also Become Ethereal and not suffer the poison for the duration of the shout (though be warned, this may alert nearby guards). You can simply steal his key, which should be right next to him on the table. Itcontains the accumulated findings of Calcelmo's work from Dwemer ruins all over Skyrim, including deactivated Dwarven spheres, Dwarven spiders and Dwarven centurions. I somehow managed to sneak past the first few guards inside the Museum until one finally saw me. As you enter the lab, you can find the Spider Control Rod in the room to the left, which you can use to help clear out the guards ahead (note that the rod only works in the lab). Even with all the overhaul mods that make skyrim's combat realistic and hard as hell so that you are just like any other human, the fact that the player can sneak around and use illusion spells still gives a degree of separation from other enemies (and not like shouts. I'm left with little choice other than taking matters into my own hands and stealing his notes. You should consider it an honor. As a member of the Nightingales, Mercer was tasked with guarding a place called The Twilight Sepulcher, the Temple of Nocturnal. Visibility is depicted through use of an eye that remains closed while undetected, but opens more and more as the likelihood of being detected increases. It may not be possible to sneak past this Thalmor wizard at low sneak levels. Use command Startquest TG07 then Set stage TG07 0 to start and add the quest to the journal while keeping Mercer's plan, when they're "quest items" and it doesn't allow you to get rid of them. This guide to Sneaking will teach you about leveling the skill, choosing your Perks, and becoming a master in stealth or assassination by backstabbing your enemies. 5. When he’s not looking, use the key you just stole OR lockpick the door and enter the Museum. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Am I SUPPOSED to get attacked by guards in Dwemer Museum? 0. Carefully jump into the pool at the base of the waterfall to complete your escape. Once you've escaped, return to Winterhold, where Karliah and Enthir are waiting in the cellar of the Frozen Hearth. The Cube is on a table to the right, after going past Aicantar's table but before the door to the balcony. When you unlock the door enter it as fast as you can. You may fight them if you wish, but you can also simply sneak past them after they split up. A guard tells you NOT to go beyond into the Museum. It is possible to obtain two copies of the museum key. Calcelmo's "notes" on the Falmer language are actually derived from a massive stone slab in his tower! Okay, so i'm at the part where you have to copy down the Calcelmo's stone. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Obtain the key to Aringoth's safe (optional) 8. Talk to Brynjolf 4. This page was last modified on 19 June 2020, at 10:09. The only other use is during the quest "Hard Answers," using the spider as a way to sneak past the hallway filled with poisonous gas. Quiet Casting perk, muffle spell, and invisibility spell, plus a high sneak skill is generally how I operate though. The following empty quest stages were omitted from the table: 0, 27, 55. Karliah insists we bring this information to Brynjolf immediately. Hard answers / Trinity restored (PS3) - So id finished Hard Answers and moved onto Trinity Restored, but Karliah wasn't at the standing stone. Might take some practice, it can occasionally backfire. Activate the valve wheel to activate the floor blades which will probably kill one of the hostiles. You should drop the plans somewhere, and retrieve them when you want to finish The Pursuit. Karliah believes the only proof that could expose Mercer's treachery can be found within the pages of Gallus's journal which she recovered from Snow Veil Sanctum. Karliah sometimes returns to Snow Veil Sanctum without giving you the following quest. I read on here it might be a good idea to start Hard answers again by going into the museum, finishing the quest and then Trinity restored would reset itself. Note! Enthir has informed me that Gallus's Journal is written in Falmer. If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. Next The Pursuit Prev Speaking with Silence. Karliah will also give you the Nightingale Blade as a token of appreciation, and ask that you meet her at the Ragged Flagon. 8. The rod has no apparent function beyond this. I freed her, and she just stood there. Skyrim's Sneak skill allows your Dragonborn to slip past enemies undetected, pickpocket to loot valuables, and sneak attack enemies with melee and ranged attacks. Share. Listen to Mercer Frey 3. One of them might try to arrest you every 3-4 broken lock-picks, just ignore him and keep trying. Just got a "how-to" user request, I figured I'd share the answer with the whole group. After you copy the text, two Wizards' Guards, Captain Aquilius, and Aicantar will enter the tower to hunt you down. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. If you proceed with the bribe/persuade dialogue options, Calcelmo will give you the first key. You may need to download version 2.0 now from the Chrome Web Store. The battle has to be really fast (just damage the wizard repeatedly with huge damage) or the Thalmor guards downstairs will catch up. Post Comment. Sometimes leaving the building and reentering will get his correct dialogue running. Burn three beehives 6. I kill the guards undetected. Sneak and then backstab the Thalmor wizard so hard that one blow downs the wizard Engage the wizard in a very fast battle. The trinket in this quest is the Dwemer Puzzle Cube. Maybe I do have a bounty I'm not aware of, but a guard has never apprehended me. Speak to Vex about Goldenglow Estate (optional) 5. It will be impossible to bring this item to Enthir to have him translate Gallus's Journal. In Calcelmo's Lab, there might be a Markarth city guard who gives you a bounty regardless of your standing towards the Reach faction. 9 - Two Guards One of the two guards will stay seated at a table. You can go straight to the museum and pick the lock. I'll have to discover a way to make the information more portable. Well, I'm not blind to the fact that you've been instrumental in improving my affairs of the heart. You'll either need to sneak past them or kill them. Distracting the remaining guard with an arrow is a good way to aid a stealthy approach. Skyrim 'Hard Answers' quest glitch/bug? Go south up the stairs and into Calcelmo's Tower. You can either kill them or just sneak past them. Very well. His dialogue changing to a store (fence) shows his script has been completed and he is out of the picture for this quest. The highest level version of the Nightingale Blade is untemperable (levels 46+), making the level 36-45 blade the best version. Return to Brynjolf You can shoot an arrow toward the stairs to distract the guards, then jump down and head straight out the door. You get this mission during the Reunification of Skyrim main Imperial Legion Quest and ... corridor leading to cells; 3 - probable whereabouts of a guard with the cell key; 4 - cells with the imprisoned Legionnaires; 5 - route to the main courtyard. When he's not looking, use the key you just stole OR lockpick the door and enter the Museum. Once outside, a waypoint will indicate your exit route: simply hug the right wall of the balcony to find a gap leading to a small cliffside path, terminating at a waterfall. Some stages may therefore repeat objectives seen in other stages. However, this doesn't disable the dialogue about killing Nimhe which allows you to receive another key upon completion. these are things other npc's have stats in.) Note: Though the Guild way is not to kill and not to get noticed, one could probably simply kill all the guards in the way or to be slightly less direct, indirectly kill them using the many traps in the lab chambers. Unfortunately, the journal is written in some sort of code that needs to be deciphered. I use amulets and rings which add to sneak (although i must admit I never bothered to check whether or not the will increase sneak past 100 - they just make me feel like I'm sneakier) and I use Shrouded boots. Our only hope is Enthir, one of Karliah and Gallus's former acquaintances who is a wizard at the College of Winterhold. Performance & security by Cloudflare, Please complete the security check to access. He's directed me to seek out Calcelmo, the Court Wizard in Markarth who is the foremost authority on them in hopes of obtaining a translation. It's better to sneak here as well, though even if you're spotted, you don't have to worry that the guards from the courtyard will come here. Skyrim 'Hard Answers' quest glitch/bug? Follow Brynjolf 2. Putting 40 pounds of weight (either the body of a dead guard or a heavy item such as Dwarven armor) on the pressure plate at either end of the hall will depress the plate and stop the gas from spreading, allowing you to comfortably loot the corpses. That's the best I can offer. First go speak with Enthir at The Frozen Hearth in Winterhold. Using whatever weapon you have, slash and kill these guards. At the end of the lab, you'll find Aicantar's study, where Calcelmo's nephew is busy with his research. Make your way to the far end of the museum to find the entrance to Calcelmo's Laboratory. Okay, so i'm at the part where you have to copy down the Calcelmo's stone. Sneaking and the occasional use of invisibility potions should work just as well. Since arrow shots make noise while sneaking, a useful and rewardingly realistic trick to sneak past an inconveniently placed enemy is to shoot an arrow at a spot you'd like them to walk to. After speaking with Enthir, you'll be directed to the wizard, Calcelmo, at Understone Keep in Markarth. From there, you can jump onto the small ledge and proceed directly to the door. I have a sneak of 100 and a full sneak perk tree. Brynjolf has also gone missing and you will meet him in the further part of the story. I've already provided you a key to the museum. I was able to walk through the museum without incident. Do not edit the ... it is possible to sneak past guards standing alertly in doorways or narrow hallways even at low or medium sneak levels. If you wish, you may enter my tower to view the museum section, but I'm afraid the laboratories are still off limits. The city guards here will not be hostile (provided you didn't pick the Museum lock), but Calcelmo's personal guards in the lab will confront you if they spot you, no matter what (though they will not give you a bounty if they are harmed). I drank it and run right to the door, starting to unloking it, they cant attack you while you are in lock pick screen. The room is guarded by a single patrolling city guard and sneakery or trickery, such as a clever use of the Whirlwind Sprint will be required to get in. After Enthir successfully translated Gallus's journal, I've discovered that Mercer's motivations transcended simple greed or murder. Whatever you choose, make your way to the end of the laboratory. It can be found in the Calcelmo's Laboratory zone, in the room where Aicantar is reading. Move from behind the tablet onto the platform to your left, then jump onto the little "chimney" at the end of the platform. The other will patrol back and forth. Using this method causes the guards in the museum to be hostile, and as they are city guards you will incur a bounty if you kill them. To avoid going back through the museum, jump. Distracting the remaining guard with an arrow is a good way to aid a stealthy approach. After talking with Enthir and Karliah, the quest ends and The Pursuit begins. As you open the door this time, two guards will be waiting for you. I started a second character last night - a Khajiit - and I've found myself playing hide and sneak with a few Dwermer Workers when I'm level 7 (who knew that lockpicking through Markath could get me into such trouble so early). Even after slaying your troublesome spider? According to Gallus, he defiled the temple and betrayed the Thieves Guild. • After you copy the text, two Wizards' Guards, Captain Aquilius, and Aicantar will enter the tower to hunt you down. Despite the "misunderstanding" with Mercer Frey, you will still be able to visit the Thieves Guild headquarters, though you won't find the Leader there. sneak as much as possible using the valve traps to create diversions where possible, I have made it through without killing any one but it took a lot of paitence, watching the guards patterns I also had a high sneak … Once you're into the next area, the guards you'll see are Wizard's guards and killing them won't net you a bounty. (alternately, there is a path on the balcony that leads to a ledge near the waterfall. 8. Once I get into Calcelmo's tower where the stone is located, I try clicking "A" to activate the stone, but nothing happens. All talk options except going to prison or fighting fail. For the quickest escape, look towards the exit from the tablet and you'll notice a small ledge on either side of the wall … If you go to Enthir afterwards, you can give him the stone rubbing and receive another Nightingale Blade. Return to the entrance and go north. You can find Calcelmo overseeing the excavation site in Understone Keep. After reading the dossier, get back up to Elewen’s Solar. However, all versions lack a smithing perk, so they will quickly fall behind other swords when you start tempering. NOTE that you must be stealthy in this part, just like when we were chasing down Gulum-Ei once more. Right now, I'm working on the quest Hard Answers. If you ask to visit the archaeological site, you will be asked to kill. 10 - Aicantar and Guard You'll encounter Aicantar and a guard in this room.

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